I was pleased to see that the mission breifing had a full scale map of the mission proceeding, and full voice as well. The game first starts you off in the main recreation room of the space station, from there you can go to the mission breifing room. The game features a smooth playing engine that boasts great control, and at the same time provides the end user with easy manuevering and advanced targeting/weapons systems. Now, in 2681, among the shattered remains of Kilrah, a new, mysterious threat emerges from an unknown source, laying waste to everything in its path with the Hellfire of Death incarnate. In 2670, the Kilrathi were brought to their knees with the destruction of their homeworld at the hand of the human Christopher Blair. Reports of the construction of a new Kilrathi home fleet lead to a reconnoisance mission that only finds it utterly destroyed, blown to pieces without any casualties on the attacker's side. When you blew up the planet of Kilrah at the end of WC3, an old prophecy began to come true. I just see the game as a space combat simulation with a cool unfolding plot line, awesome gameplay, sweet graphics and perfect sound effects! Never the less, lets get on with the review. I am sure that if I had played this game with the videos, it would have been much more enjoyable, but since I haven't seen the videos before it isn't a problem to me. Even though cinematics play a huge role in WC4, Prophecy does focus a lot more on the physical gameplay. In the end, Paradigm has released this very reasonable rip. Well, this was definately a surprise to me, seing as the game was deemed unrippable by so many people. Wing Commander: Prophecy is fundamentally a solid and fulfilling space combat simulation with much to offer newcomers and veterans, but the latter will be disappointed by the lack of innovation. In fact, remove the new alien race's graphics and storyline elements, and you're left with Wing Commander II with updated graphics. While Prophecy introduces a new alien race to shoot at, their sense of superiority and obsession with honor is too similar to the Kilrathi from previous games, and some of their evasive maneuvers appear to be lifted straight out of the Kilrathi flight manual. Unfortunately, other than graphical improvements, the series has not seen significant changes since Wing Commander II: Vengeance of the Kilrathi introduced the targeting lead cursor and the concept of torpedoing capital ships. The combination of spacecraft and mission types, coupled with a simple but very responsive control system, augers well for enjoyable gameplay. Spacecraft range from fast and nimble fighters to slow but heavily armored bombers, both with a variety of energy guns and missile weapons available. Prophecy offers 3D first-person missions (both solo and with wingmen) of varying objectives. But, a new and unknown threat looms on the horizon, a destroyer foretold in Kilrathi prophecies. After many years of interstellar war against the hostile catlike Kilrathi, followed by yet another war against the rebel border worlds, the Confederation settles into a peaceful rebuilding existence. Although the main storyline of the space combat series Wing Commander remains intact, Wing Commander: Prophecy presents you with a change in role, as you take on a new character in a war against a newly introduced alien race.
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